![]() ![]() Like, for instance, Galena is better in team game modes, I believe, than 1v1. ![]() "Our current Duel mode allows you to bring three champions into the match, so you need to figure out which ones will work best. That was really important for us: not to mess that up." I want our players to understand that they are going to feel right at home with the weapons. So we know the speed of a rocket, and we know the damage-over-time of a lightning gun. Remember, the Quake weapons have been refined, debated and tweaked for 21 years. "We've kept a lot of the weapons pretty familiar - but we have a few surprises that I don't want to announce quite yet. ![]() So those are the types of abilities that we're integrating into our champions." Quake Champions: WeaponsĪs far as the weapons in Quake Champions are concerned, Willits had a clear message: "The holy trinity of Quake is of course rocket, rail and lightning gun, so we did not mess with the holy trinity, okay? We would be roasted if we messed with them. Those can heal team-mates or yourself, or they can act as landmines. Galena is an unholy paladin and she can actually throw down totems, which is very new for a Quake game. "The character I like to play the most is Galena. She does not come with a weapon - you still have to pick up all the weapons, but that's her particular character. She's also light-footed and fast, and her passive ability is a kind of wall-run, so you can jump up on a wall and then jump down as well. "Today, we put Nyx up on the website, and her active ability is the Ghostwalk, which helps her to basically phase out of existence for a few moments and then phase back. At the end of Quake, in which you play Ranger, you kill the final boss Shub-Niggurath with the Dire Orb. His movement-speed and air-control are very similar and his active ability is the Dire Orb, which he can throw so it teleports you. Willits was happy to flesh out his favourite champions with a bit more detail: "Let's start with Ranger: it's the character we feel people will be most comfortable with coming from Quake Live or Quake III Arena. It is a living game."Ĭurrently, on the Quake Champions website you can find eight champions: Nyx, Scalebearer, Anarki, Clutch, Galena, Ranger, Visor and Sorlag. So even when we launch and bring everybody into the game, we're going to continue to release champions, we're going to continue to release new game modes and we're going to continue to release new weapons if we come up with them. Willits wouldn't be drawn on exactly how many playable characters will be in Quake Champions at launch: "We want around about a dozen or so, but we want to continually update the game. Quake Champions is still at its heart a skill-based game, where the champions really don't change the way you play the game - they enhance it and add to that experience." Who are the Quake Champions? "A lot of it comes down to how you play with that particular champion. Willits acknowledges that, but was keen to point out that it's still very much Quake: "When you think of Champions, you immediately say, 'There are a lot of hero-based games out there - why is this one different?' But each of our champions is fundamentally different: they really play differently.
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